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Interviews with scholars of media and communications about their new books.
Global adoption of the Internet has exploded, yet we are only beginning to understand the Internet's profound political consequences. Authoritarian st…
Can you really die from laughing too hard? Between 1870 and 1920, hundreds of women suffered such a fate—or so a slew of sensationalist obituaries wou…
Peoples & Things host Lee Vinsel talks with writer and editor John Warner, who taught writing at the college level for more than twenty years. Warner …
Academic libraries are changing in the face of information technologies, economic pressures, and globally disruptive events such as the current pandem…
There is a growing consensus that environmental narratives can help catalyze the social change necessary to address today's environmental crises; howe…
The first critical examination of death and remembrance in the digital age—and an invitation to imagine Black digital sovereignty in life and death. …
Listen to this interview of Brandon Brown, Professor of Physics at the University of San Francisco. We talk about factoring in both message-sender and…
In their edited volume Veil Obsessed: Representations in Literature, Art, and Media (Syracuse University Press, 2024), Umme Al-wazedi and Afrin Zeenat…
What is the status of art and culture in a world dominated by apps, algorithms, and influencers? Anna Kornbluh’s newest book Immediacy, Or the Style o…
In the mid-2010s, a passionate community of Los Angeles-based storytellers, media artists, and tech innovators formed around virtual reality (VR), bel…
Why does race matter in film and TV? In Screen Deep: How Film and TV Can Solve Racism and Save the World (Faber and Faber, 2024), Ellen E. Jones, a jo…
Custom was fundamental to mediaeval legal practice. Whether in a property dispute or a trial for murder, the aggrieved and accused would go to lay cou…
The Graphic User Interface, or GUI, is the adhesive centre of today’s screen entertainment web. From films and television to apps and videogames, it h…
How abstract design decisions in 2D platform games create rich worlds of meaning for players.Since the 1980s, 2D platform games have captivated their …
Long before internet archives and the anytime, anywhere convenience of streaming, people collected, traded, and shared radio and television content vi…
Infographics and data visualization are ubiquitous in our everyday media diet, particularly in news—in print newspapers, on television news, and onlin…
In Digital Islamophobia: Tracking a Far-Right Crisis (De Gruyter, 2023), Emily Lynell Edwards explores this virtual and vicious threat, analyzing how …
How Hip Hop Became Hit Pop: Radio, Rap, and Race (U California Press, 2023) examines the programming practices at commercial radio stations in the 198…
Can brands really support positive social change? In Big Brands are Watching You: Marketing Social Justice and Digital Culture (U California Press, 20…
With comics franchises getting turned into multi-billion dollar revenue opportunities and consumer technology companies dominating daily headlines — t…