Joseph P. LaycockJul 26, 2021
What the Moral Panic over Role-Playing Games Says about Play, Religion, and Imagined Worlds
University of California Press 2015
The 1980s saw the peak of a moral panic over fantasy role-playing games such as Dungeons and Dragons. A coalition of moral entrepreneurs that included representatives from the Christian Right, the field of psychology, and law enforcement claimed that these games were not only psychologically dangerous but an occult religion masquerading as a game. Dangerous Games: What the Moral Panic over Role-Playing Games Says about Play, Religion, and Imagined Worlds (University of California Press, 2015) by Joseph Laycock, explores both the history and the sociological significance of this panic.
Fantasy role-playing games do share several functions in common with religion. However, religion—as a socially constructed world of shared meaning—can also be compared to a fantasy role-playing game. In fact, the claims of the moral entrepreneurs, in which they presented themselves as heroes battling a dark conspiracy, often resembled the very games of imagination they condemned as evil. By attacking the imagination, they preserved the taken-for-granted status of their own socially constructed reality. Interpreted in this way, the panic over fantasy-role playing games yields new insights about how humans play and how they construct and maintain meaningful worlds together.
Joseph Laycock is an associate professor of religious studies at Texas State University. He has written several books on new religious movements and American religious history, including one on The Satanic Temple. He is also a co-editor for the journal Nova Religio.
Carrie Lynn Evans is currently a PhD student of English Literature with Université Laval in Quebec.