Support Kritika | Support H-Net | Buy Books Here | Join the NBN and NBN en Español on Patreon | Visit New Books Network en Español!
The MIT Press Podcast features exclusive interviews and content that draw on the topics, themes, and trends explored in our books and journals. Subject areas that are covered include art and design, technology, science, information and data science, linguistics, neuroscience, business and management, architecture and urban design, ecology and sustainability, science fiction, and more. The podcast also regularly features high level discussions about open access publishing and knowledge.
The cybernetic tradition in cognitive science analyzes the purposive behavior of many complex systems – from sensory-guided missiles to sensory-guided…
The first in-depth exploration of the work of artist Cory Arcangel, a pioneer of DIY-new media art whose influential “hacks” subvert the confines of B…
Peoples & Things host, Lee Vinsel, and guest host, Paula Bialski, Associate Professor of Digital Sociology at University of St. Gallen, talk to Ben C…
Flaxman Low, literature’s first professional, full-time “occult detective”—that is, an intrepid investigator who deploys the scientific method when ta…
Bounce: Balls, Walls, and Bodies in Games and Play (MIT Press, 2026) follows an array of bouncing balls through the histories of nonelectronic and ele…
A transdisciplinary array of authors offering a new frame of reference for autotheory and its genre-bending synthesis of autobiography and critical th…
We're so pleased to welcome Dr. Amelia Acker, author of Archiving Machines: From Punch Cards to Platforms (MIT Press, 2025) to the New Books Network! …
A deep dive into the reflective modes of playfulness in video games. Slowness and reflectiveness have always been part of the video game medium, thoug…
Humans are highly inquisitive, yet fallible and cognitively limited. How can we improve our epistemic lot despite our limitations? In Epistemic Ecolog…
The play element at the heart of our interactions with computers—and how it drives the best and the worst manifestations of the information age. Whet…
How Taiwan rose to global prominence in high tech manufacturing, from computer maker to the world's leading chip manufacturer. How did Taiwan, a forme…
PONG is one of the longest- and most consistently circulating video games. Released in 1972, it remains at our fingertips as Android or iOS app, hoste…
In README: A Bookish History of Computing from Electronic Brains to Everything Machines (MIT Press, 2025), historian Dr. Patrick McCray argues that i…
A sobering investigation of the rush for lithium for electric vehicles, the problematic history of lithium mining, and the consequences for sustainabi…
Who are the people staffing the digital economy? In The Social Codes of Tech Workers: Class Identity in Digital Capitalism (MIT Press, 2025) Robert Do…
In Feminism in the Wild: How Human Biases Shape Our Understanding of Animal Behavior (MIT Press, 2025), Ambika Kamath and Melina Packer reveal how sci…
A new and provocative take on the formerly classified history of accelerating superpower military competition in space in the late Cold War and beyond…
A concise overview of fertility technology—its history, practical applications, and ethical and social implications around the world. In the late 1850…
Borrowing from the traditional alphabet book genre for children, An Alphabet for Dreamers: How to See the World with Eyes Closed (MIT Press, 2025) by …
An analysis of advances in military technology that illustrates the importance of organizational flexibility in both an attacker’s innovations and an …