Game Studies

Game Studies

episodes

Interviews with scholars of games and gaming about their new books. For more information about the Game Studies special series, please contact Rudolf Thomas Inderst at rudolf.inderst@googlemail.com.

Super Mario Galaxy with Jordan Minor (Boss Fight Books, 2026)

November 3, 2026

Super Mario Galaxy

Jordan Minor

When Mario’s adventures escalated from Bros. to Land to World, the only direction left for an ambitious plumber was up into the stars. In Super Mario …

BAM!: John Madden, the NFL Explosion, and the Video Game that Changed Sports with Scott Howard-Cooper (Diversion Books, 2026)

October 27, 2026

BAM!

Scott Howard-Cooper
Hosted by Paul Knepper

John Madden retired abruptly from coaching in 1979, five months after receiver Darryl Stingley suffered a paralyzing injury against his Raiders. The t…

Designing Historical Games for Classrooms: A Practical Guide for Educators with Jeremiah McCall (Routledge, 2026)

October 20, 2026

Designing Historical Games for Classrooms

Jeremiah McCall

Designing Historical Games for Classrooms: A Practical Guide for Educators (Routledge, 2026) is a complete introductory guide for designing analog gam…

How Dungeons and Dragons Changed the Way We Play with Aaron Trammell (Duke UP, 2026)

October 16, 2026

How Dungeons and Dragons Changed the Way We Play

Aaron Trammell
Hosted by Miranda Melcher

First released in 1974, Dungeons & Dragons revolutionized game design and interactive media by allowing players to create and perform their own fi…

Soviet Blocks: The Bizarre Puzzle of How Tetris Embraced Western Values with Julien Mailland (MIT Press, 2026)

October 5, 2026

Soviet Blocks

Julien Mailland

A geopolitical and legal history of the bestselling videogame Tetris—the stunningly successful game that began in a Soviet research lab monitored by t…

The Player and the Played: From Gamed Capitalism to 21st-Century Fascism with Max Haiven (MIT Press, 2026)

September 28, 2026

The Player and the Played

Max Haiven

A provocative examination of the ways our economy has been rigged by financialization, and the importance of games to our dangerous political moment. …

David I. Waddington, "The Hidden Curriculum of Video Games" (McGill-Queen's UP, 2026)

July 22, 2026

The Hidden Curriculum of Video Games

David I. Waddington

Despite decades of inflammatory rhetoric, the real risk of video games lies not in their violent imagery but in the ethical and political sensibilitie…

Daniel L. Gardner, "Thresholds of Digital Gameplay" (MIT Press, 2025)

July 21, 2026

Thresholds of Digital Gameplay

Daniel L. Gardner

Contemporary digital gameplay is only accessible by navigating an ecosystem of interfaces that support its computational nature. Account logins, contr…

Stefan Höltgen et al., "Commodore 64: Past, Present, and Future of a Home Computer" (Projekt Verlag, 2026)

July 20, 2026

Commodore 64

Stefan Höltgen, Torsten Roeder, and Jens Schröter

The Commodore 64 is the most significant computer of its era. From 1982 to 1994, a total of 27 million units were sold—more than any other computer fro…

Rachael Renae, "Prioritize Play: Express Your Creativity, Boost Your Confidence, and Foster Deeper Connection" (Balance, 2026)

June 23, 2026

Prioritize Play

Rachael Renae
Hosted by Rebekah Buchanan

In Prioritize Play: Express Your Creativity, Boost Your Confidence, and Foster Deeper Connection (Balance, 2026), host of the Chaotic Creatives podcas…

Alexander Vandewalle, "Characters and Characterization in Mythological Video Games" (Bloomsbury, 2026)

June 18, 2026

Characters and Characterization in Mythological Video Games

Alexander Vandewalle

The first book-length study on mythology reception in video games, Characters and Characterization in Mythological Video Games (Bloomsbury, 2026) exam…

Aditya Deshbandhu, "The 21st Century in 100 Games" (Routledge, 2024)

June 9, 2026

The 21st Century in 100 Games

Aditya Deshbandhu
Hosted by Khadeeja Amenda

The 21st Century in 100 Games (Routledge India, 2024) is an interactive public history of the contemporary world. It creates a ludological retelling o…

Amy Thomas, "Copyright, Contract, and Video Games: Terms of Play" (Hart Publishing, 2026)

May 29, 2026

Copyright, Contract, and Video Games

Amy Thomas

Copyright, Contract, and Video Games: Terms of Play (Hart Publishing, 2026) uncovers how video game contracts act as monologues of power, moulding pla…

Stephanie Farnsworth, "Games That Haunt Us: Gothic Game Space as a Living Nightmare" (Bloomsbury, 2026)

April 28, 2026

Games That Haunt Us

Stephanie Farnsworth

Games That Haunt Us: Gothic Game Space as a Living Nightmare (Bloomsbury, 2026) is an examination of how the Gothic appears in game space to interroga…

Heather Shay, "Identity Building Among Role-Playing Gamers: Slaying Goblins in the Real World" (Bloomsbury, 2025)

April 27, 2026

Identity Building Among Role-Playing Gamers

Heather Shay
Hosted by Michael Johnston

In Identity Building Among Role-Playing Gamers: Slaying Goblins in the Real World (Bloomsbury 2025), Heather Shay draws from 19 months of participant…

Michał Mycka, "Games User Research Cookbook: Tools and Techniques for Better Player Experience" (CRC Press, 2026)

April 19, 2026

Games User Research Cookbook

Michał Mycka

This book offers a comprehensive and practical guide to Games User Research (GUR). Blending theory and hands-on experience, it walks readers through m…

Peter D. McDonald, "The Impossible Reversal: A History of How We Play" (U Minnesota Press, 2026)

April 11, 2026

The Impossible Reversal

Peter D. McDonald

Tracing the cultural history of play--from Fluxus to SimCity Games and gamified activities have become ubiquitous in many adults' lives, and play is w…

Carlin Wing, "Bounce: Balls, Walls, and Bodies in Games and Play" (MIT Press, 2026)

March 11, 2026

Bounce

Carlin Wing

Bounce: Balls, Walls, and Bodies in Games and Play (MIT Press, 2026) follows an array of bouncing balls through the histories of nonelectronic and ele…

Kaitlin Tremblay, "Life is Strange" (Boss Fight Books, 2026)

March 9, 2026

Life is Strange

Kaitlin Tremblay

Despite its time travel mechanics, high stakes, and pulpy murder plot, Don’t Nod Entertainment’s 2015 adventure game Life is Strange stood out from mo…

Victor Navarro-Remesal, "Zen and Slow Games" (MIT Press, 2026)

March 3, 2026

Zen and Slow Games

Victor Navarro-Remesal

A deep dive into the reflective modes of playfulness in video games. Slowness and reflectiveness have always been part of the video game medium, thoug…