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Interviews with scholars of games and gaming about their new books. For more information about the Game Studies special series, please contact Rudolf Thomas Inderst at rudolf.inderst@googlemail.com.
The Routledge Handbook of Esports (Routledge, 2024) offers the first fully comprehensive, interdisciplinary study of esports, one of the fastest growi…
Focusing on games that examine a range of national histories and heritages from across Central and Eastern Europe, Central and Eastern European Histor…
Painstakingly researched and written by football-obsessed writer and experienced game journalist, historian, and documentarian Richard Moss – author o…
People have played games forever, but it’s only in the past few decades that people really started thinking about what games are, how they work, and h…
James Dunnigan’s memorable phrase serves as the first part of a title for this book, where it seeks to be applicable not just to analog wargames, but …
In the beginning, a small unlicensed game development company was hit with divine inspiration: They could make a lot of money (and escape the wrath of…
Pong. The Legend of Zelda. Final Fantasy VII. Rock Band. Fortnite. Animal Crossing: New Horizons. For each of the 40 years of video game history, ther…
How and Why We Make Games (CRC Press, 2024) delves into the intricate realms of games and their creation, examining them through cultural, systemic, a…
Today, we’re playing with voice assistants and thinking about the role of voices in gaming with our guest, game designer and NYU professor Frank Lantz…
Scholars, critics, and creators describe certain videogames as being “poetic,” yet what that means or why it matters is rarely discussed. In Game Poem…
If you enjoy video games as a pastime, you are certainly not alone—billions of people worldwide now play video games. However, you may still find your…
Made in Asia/America: Why Video Games Were Never (Really) about Us (Duke UP, 2024) explores the key role video games play within the race makings of A…
Red Dead Redemption and Red Dead Redemption II, set in 1911 and 1899, are the most-played American history video games since The Oregon Trail. Beloved…
Videogames have always depicted representations of American culture, but how exactly they feed back into this culture is less obvious. Advocating an a…
While there has been considerable research on digital cultures in the Indian Subcontinent, video games have received scant attention so far. Yet, they…
Game worlds differ from traditional fictional worlds. While literary and cinematic worlds are written to host character arcs and plots, game worlds ne…
During the Qing dynasty in China, a wide variety of people participated in a lottery game named weixing (“surname guessing”), which had participants p…
How do games represent history, and how do we make sense of the history of games? The industry regularly uses history to sell products, while processe…
How games are built on the foundations of rules, and how rules—of which there are only five kinds—really work. Board games to sports, digital games t…
How abstract design decisions in 2D platform games create rich worlds of meaning for players.Since the 1980s, 2D platform games have captivated their …